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ID
|
Activity
|
Flavor
|
Duration
|
| 8A |
Pair Draw: A Pairing Simulation
PairDraw is a simulation of pairing designed to help people understand what pair-work feels like and how it compares to solo
work. After accomplishing a task by themselves and in pairs, participants share their reactions, which may be both positive
and negative. The simulation provides a gentle introduction to pairing, which is practiced by people throughout the Project
Community.
|
small This flavor gives participants a good feel for what it's like to do pair-work. Following the... Read more |
1 hour |
| 41B |
Extreme Programming, An Introduction
This activity has been designed to introduce Extreme Programming to a team through an interactive dialogue. This is
often a companion activity to the |
multimedia One of the best ways to learn about Extreme Programming is to see it action. This flavor features a ... Read more |
2 hours |
| 9B |
Extreme Programming, A Simulation
Extreme Programming (XP) is an iterative, customer-focused, test-driven
process that's changing the way people and organizations develop
software. To understand how XP works, you must experience it. To make
it possible for technical and non-technical folks to rapidly experience
XP, Industrial Logic's founder, Joshua Kerievsky, created a
comprehensive simulation of XP. Since late 2000,... Read more |
4 hour This is a partial version of the simulation, which provides a good introduction to XP. Participants ... Read more |
4 hours |
| 22B |
XP Project Retrospective
At the end of a project, a team and organization stand to learn a great deal by
reflecting on their experiences. More than just a simple review, a retrospective gives a team a chance to tap into discoveries
about what works or doesn't work in their environment. By conducting retrospectives at the end of projects, organizations
can become skilled at acquiring and using collective wisdom,... Read more |
simulation We will lead you through a simulated iteration/project retrospective in order for you to learn what ... Read more |
45 mins |
| 21D |
XP Chartering
An XP Charter details a project's vision, mission and management tests. The purpose of the charter is to get a whole team
in alignment and provide upper management with a means of assessing the value of the XP process change. Industrial Logic pioneered
the use of charters in eXtreme Programming. One of our coaches will assist your team in producing your project's XP Charter.
|
instruction We will introduce you to the concepts behind XP project chartering, including Vision/Mission... Read more |
1 hour |
| 27B |
Test-Driven Management
Senior managers frequently fail to communicate their organizational intentions and business objectives to XP teams. This means
that while Release Planning helps elucidate what features are needed for a given project, it falls short when it comes to
explaining why. As a result, an XP team can create finely crafted, fully tested software that fails to meet unspoken organizational
or financial... Read more |
simulation Participants will practice test-driven management on a fictional project. At various points during... Read more |
45 mins |
| 17A |
Storytest-Driven Development
Storytest-Driven Development involves determining if features of a system work according to a customer's expectations. There
are many ways to implement Storytest-Driven Development, including using XML, Excel or simple languages. A typical challenge
is to empower customers with tools that let them define Storytests (a.k.a. Acceptance Tests) without working with programmers.
Another challenge is ... Read more |
dialogue The workshop coaches will lead a discussion about Storytest-Driven Development, sharing their... Read more |
30 mins |
| 17B |
Storytest-Driven Development
Storytest-Driven Development involves determining if features of a system work according to a customer's expectations. There
are many ways to implement Storytest-Driven Development, including using XML, Excel or simple languages. A typical challenge
is to empower customers with tools that let them define Storytests (a.k.a. Acceptance Tests) without working with programmers.
Another challenge is ... Read more |
demonstration We'll demonstrate FIT (http://fit.c2.com), Ward Cunningham's excellent open-source testing tool... Read more |
1 hour |
| 10A |
Release Planning
There is an art to Release Planning in XP, and this activity is focused on teaching that art.
We supply over 25 story cards for a mock project, and the task is to play the Planning Game
to produce a Release Plan for the mock project. We can also cater to real projects, both in
the workshop and on-site.
|
unabridged Participants play the role of Customers or Programmers, who will negotiate scope, estimate cards... Read more |
90 mins |
| 39A |
XP Roles & Responsibilities
A good understanding of the different roles in an XP team and the responsibilities
that come with them helps in building quality XP teams. This activity is well-suited for
team-leaders, project/product managers and organization leaders.
|
standard Participants are led through a presentation of the various roles and responsibilities by a coach,... Read more |
2 hours |
| 4A |
Code Smells
Code smells identify common design problems in object-oriented code. This interactive lecture provides a good overview of
code smells defined by Martin Fowler & Kent Beck in their book "Refactoring: Improving the Design of Existing Code." In addition,
you'll learn about some new smells that have been categorized by Joshua Kerievsky and his colleagues.
|
introduction A workshop coach will lead this technical lecture. |
45 mins |
| 7A |
Evolutionary Design
How does nature evolve organisms and what does that have to do with software
development? If you study nature's approach to engineering, you often find that
highly sophisticated organisms evolve from simple beginnings. For example,
during the earliest growth stages, internal organs are basic but functional and will
mature over time.
|
challenge After reviewing a description of a sophisticated software system, participants must decide what... Read more |
1 hour |
| 14B |
XP War
XP War is a fast-paced educational game resembling the old card game War.
The game helps teams learn about: typical problems and solutions on XP projects,
the importance of those problems and solutions, and which problems and solutions are more important
than others. XP War is played with either all of the solution cards or problem cards from Industrial Logic's deck of
|
table Using physical decks of Industrial Logic's Extreme Programming Playing Cards, 4 groups sit around a ... Read more |
1 hour |
| 15A |
XP Adoption
The workshop coaches engage participants in a dialogue about adopting XP at their workplace.
Questions such as the following will be tackled:
|
in-depth An in-depth dialogue is held with the coach analyzing the current processes in place. |
2 hours |