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ID
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Activity
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Flavor
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Duration
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| 32A |
Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires
experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation
of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
|
session-1 This session covers the following patterns in great detail: Creation Method, Factory Method,... Read more |
5 hours |
| 32B |
Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires
experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation
of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
|
session-2 This session covers the following patterns in great detail: Abstract Factory, Builder, Collecting... Read more |
5 hours |
| 32C |
Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires
experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation
of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
|
session-3 This session covers the following patterns in great detail: Mediator, Observer, Chain of... Read more |
5 hours |
| 32D |
Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires
experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation
of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
|
session-4 This session covers the State and Visitor patterns in great detail, and briefly covers Flyweight,... Read more |
5 hours |
| 4A |
Code Smells
Code smells identify common design problems in object-oriented code. This interactive lecture provides a good overview of
code smells defined by Martin Fowler & Kent Beck in their book "Refactoring: Improving the Design of Existing Code." In addition,
you'll learn about some new smells that have been categorized by Joshua Kerievsky and his colleagues.
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introduction A workshop coach will lead this technical lecture. |
1 hour |
| 6D |
The Refactoring Challenge
The best way to improve your refactoring skills is to practice cleaning up poorly designed code. And we've got just the thing:
code we custom-designed to reek of over 90% of the code smells identified in the refactoring literature. This poorly designed
code functions correctly, which you can verify by running a full suite of tests against it. Your challenge is to identify
the smells in this code,... Read more |
large The large version of our Refactoring Challenge gives participants ample time to discover many of... Read more |
4 hours |
| 34B |
Refactoring to Patterns
Patterns are undeniably useful design aids and a cornerstone of object-oriented programming. Yet with the emergence of agile
methodologies like Extreme Programming, our motivation for using patterns has changed. Today, we use patterns when they can
help us reduce or remove duplication, simplify the complex, or make our code better at communicating its intent. In other
words, we refactor to... Read more |
large In this flavor, we review around 2 dozen refactorings to patterns and discuss the philosophy of... Read more |
3 hours |
| 34C |
Refactoring to Patterns
Patterns are undeniably useful design aids and a cornerstone of object-oriented programming. Yet with the emergence of agile
methodologies like Extreme Programming, our motivation for using patterns has changed. Today, we use patterns when they can
help us reduce or remove duplication, simplify the complex, or make our code better at communicating its intent. In other
words, we refactor to... Read more |
challenge In this flavor, programmers have a chance to try their hand at refactoring programs to use patterns.... Read more |
3 hours |
| 16A |
Mock Objects
When writing test and production code, it's useful to know when to introduce Mock Objects. This activity will help you understand
what Mock Objects are, how they function at runtime, common implementation variations and usage patterns.
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simulation The best way we know how to introduce people to Mock Objects is to have them experience a... Read more |
30 mins |
| 16C |
Mock Objects
When writing test and production code, it's useful to know when to introduce Mock Objects. This activity will help you understand
what Mock Objects are, how they function at runtime, common implementation variations and usage patterns.
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challenge To fully understand mock objects, you need to get your hands dirty. In this challenge, you'll be... Read more |
90 mins |
| 5A |
Refactoring War
What's the fastest way to learn Martin Fowler's classic catalog of 74 foundational refactorings? It's called "Refactoring
War," an educational game we invented to help groups rapidly learn a large number of refactorings. The game is played in teams
and involves viewing refactoring cards, comparing the usefulness of the cards and deciding on which card is most useful. The
team with the most... Read more |
standard A workshop coach will lead this activity. |
1 hour |
| 36A |
Patterns Cocktail
Patterns Cocktail is a game that groups can play to help review what they know about Patterns and Pattern Combinations. Each
player is given a card from our deck of Design Patterns Playing Cards. Without looking at his/her card, each player places
the card on his/her forehead (see images on your right). Players then mingle for a few minutes, as they would at a cocktail
party. Each player is... Read more |
small This is the compressed version of this activity. |
30 mins |
| 35B |
Patterns Poker
This challenging game is a seriously fun way to learn the art of how to combine Design Patterns. If you've never played the
traditional card game of poker, don't worry - you can learn to play Patterns Poker in a few minutes. The basic idea of Patterns
Poker is to come up with great pattern combinations in order to tell a great story about them. Students use our deck of Design
Patterns Playing... Read more |
large This is the full version of this activity. |
1 hour |