Industrial Logic -> Catalogs -> Workshop Catalog -> The Design Patterns Workshop - DPW503

The Design Patterns Workshop

Duration: 5.0 days
ID: DPW503

This workshop provides in-depth coverage of Design Patterns & Refactoring. We begin with thorough coverage of the patterns from the classic book, "Design Patterns: Elements of Reusable Object-Oriented Software." We then go on to study important refactorings to patterns from Joshua Kerievsky's book, Refactoring to Patterns. Next, we teach the essence of Mock Objects, using a simulation and a coding challenge. The workshop concludes with several patterns- and refactoring-based games to help folks cement their knowledge of these subjects.

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ID Activity Flavor Duration
32A Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
session-1
This session covers the following patterns in great detail: Creation Method, Factory Method,... Read more
5 hours
32B Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
session-2
This session covers the following patterns in great detail: Abstract Factory, Builder, Collecting... Read more
5 hours
32C Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
session-3
This session covers the following patterns in great detail: Mediator, Observer, Chain of... Read more
5 hours
32D Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
session-4
This session covers the State and Visitor patterns in great detail, and briefly covers Flyweight,... Read more
5 hours
4A Code Smells
Code smells identify common design problems in object-oriented code. This interactive lecture provides a good overview of code smells defined by Martin Fowler & Kent Beck in their book "Refactoring: Improving the Design of Existing Code." In addition, you'll learn about some new smells that have been categorized by Joshua Kerievsky and his colleagues.
introduction
A workshop coach will lead this technical lecture.
1 hour
6D The Refactoring Challenge
The best way to improve your refactoring skills is to practice cleaning up poorly designed code. And we've got just the thing: code we custom-designed to reek of over 90% of the code smells identified in the refactoring literature. This poorly designed code functions correctly, which you can verify by running a full suite of tests against it. Your challenge is to identify the smells in this code,... Read more
large
The large version of our Refactoring Challenge gives participants ample time to discover many of... Read more
4 hours
34B Refactoring to Patterns
Patterns are undeniably useful design aids and a cornerstone of object-oriented programming. Yet with the emergence of agile methodologies like Extreme Programming, our motivation for using patterns has changed. Today, we use patterns when they can help us reduce or remove duplication, simplify the complex, or make our code better at communicating its intent. In other words, we refactor to... Read more
large
In this flavor, we review around 2 dozen refactorings to patterns and discuss the philosophy of... Read more
3 hours
34C Refactoring to Patterns
Patterns are undeniably useful design aids and a cornerstone of object-oriented programming. Yet with the emergence of agile methodologies like Extreme Programming, our motivation for using patterns has changed. Today, we use patterns when they can help us reduce or remove duplication, simplify the complex, or make our code better at communicating its intent. In other words, we refactor to... Read more
challenge
In this flavor, programmers have a chance to try their hand at refactoring programs to use patterns.... Read more
3 hours
16A Mock Objects
When writing test and production code, it's useful to know when to introduce Mock Objects. This activity will help you understand what Mock Objects are, how they function at runtime, common implementation variations and usage patterns.
simulation
The best way we know how to introduce people to Mock Objects is to have them experience a... Read more
30 mins
16C Mock Objects
When writing test and production code, it's useful to know when to introduce Mock Objects. This activity will help you understand what Mock Objects are, how they function at runtime, common implementation variations and usage patterns.
challenge
To fully understand mock objects, you need to get your hands dirty. In this challenge, you'll be... Read more
90 mins
5A Refactoring War
What's the fastest way to learn Martin Fowler's classic catalog of 74 foundational refactorings? It's called "Refactoring War," an educational game we invented to help groups rapidly learn a large number of refactorings. The game is played in teams and involves viewing refactoring cards, comparing the usefulness of the cards and deciding on which card is most useful. The team with the most... Read more
standard
A workshop coach will lead this activity.
1 hour
36A Patterns Cocktail
Patterns Cocktail is a game that groups can play to help review what they know about Patterns and Pattern Combinations. Each player is given a card from our deck of Design Patterns Playing Cards. Without looking at his/her card, each player places the card on his/her forehead (see images on your right). Players then mingle for a few minutes, as they would at a cocktail party. Each player is... Read more
small
This is the compressed version of this activity.
30 mins
35B Patterns Poker
This challenging game is a seriously fun way to learn the art of how to combine Design Patterns. If you've never played the traditional card game of poker, don't worry - you can learn to play Patterns Poker in a few minutes. The basic idea of Patterns Poker is to come up with great pattern combinations in order to tell a great story about them. Students use our deck of Design Patterns Playing... Read more
large
This is the full version of this activity.
1 hour

* With this workshop, participants get a free deck of Design Patterns Playing Cards
and a significant discount on a single license of Refactoring to Patterns Interactive
 
Industrial Logic, Inc.

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